I had recently picked up a 3DS for the release of Poke’mon X and Y, so I thought I would see what else the system had to offer. I decided to check out Metal Gear Solid: Snake Eater 3D. This is a different port of the classic Metal Gear 3 that we all know and love for the PS2. I was a huge fan of this game in the series, as well as the whole series all together. Since this is just another version of the same game, I really will not be talking about the game itself, but more what the 3DS has done to it to make it a unique experience.
So my first impression of this game, when I started it up, was that it looked surprisingly good! Honestly it may, in some cases, look better than the PS2 version, as well as Metal Gear Solid: Peacewalker on the PSP.
I was really intrigued at this point wondering what else this game was going to throw at me. There are only a couple of differences that I came across in the 3DS version. One thing is that instead of the frog easter eggs seen in the console version, there are now little Yoshis. The other thing that I noticed is that the cinematic opening is no longer interactive like on the PS2.
Now let’s talk about the 3D effect. For those of you who don’t know, on the 3DS there is a switch that changes the intensity of 3D. Trying to play the game with the full 3D effect can be a little much for your eyes. Luckily you can still experience it well enough and not have it give you a headache. I have to say that watching the cut scenes of the game in full 3D is quite amazing.
anyone who has ever tried playing a portable version of a game knows that one of the biggest issues is that the controls are so different and/or limited. While I was playing through the first scenes of the game it was hard for me to grasp how this was going to be played smoothly, but it does become easier once you spend some time with it. The controls are mapped very differently compared to the console version of this. Here we have the controls of the PS2 controller
The controls look pretty standard when it comes to movement, but a little more complex when trying to fire your weapon. Having to go into first person view, then pulling out your weapon to fire can be quite complicated and hard to do under the pressures of the game. Moving with your weapon while aimed is not possible. Having the crouch button mapped to the (X) button is very convenient, being you are using it most of the game. You can use it as a dive attack while moving. A great thing about the dive is that along with taking out enemies with it, you can dive into grass and hold down the (X) button and you will end in prone position. R2 and L2 make it easy to toggle your weapons and items on and off or holding them (R2/L2) will bring up a menu to choose from a list of options. Now let us look at the alternative
You don’t have two joysticks on the 3DS, so controlling the camera is a little awkward at first using the four buttons instead. There is an accessory that can be bought that gives the 3DS a second joystick, which run about $30 and only works for certain games.
The L button is used to go into first person mode and the R button is your attack and fire button. It is also used for the dive attack. In this version you can actually move while aiming with a weapon, which I have to say, is my favorite thing that is different about this version. The D-pad is used for several actions like crouching, equipping weapons, and climbing ladders and ledges. Having the crouch button under the joystick that moves your character is, well, a pain in the ass. You cannot easily crouch while moving, as well as going into prone after a dive attack. Out of everything I have to say that is really the only thing that I had to get used to in this game.
As with all DS/3DS games they utilize the lower screen. You can access all of the options that you had in the start menu on the console version. The camouflage selection, cure option, and backpack access are all now easily chosen from the bottom screen. It also shows what weapons and items are equipped, and a very convenient mini map. The game also has a balance system when walking across bridges and tree limbs. This uses the 3DS’s sensors to actually have you feel like you are actually trying to balance.
Overall, I really enjoy playing this on the 3DS. The controls were a little hard to get used to if you are more experienced with a console controller. There are great innovations in this game, like the 3D, the great graphics for a handheld, and the small changes like the easter egg yoshis. I honestly never thought I would be playing a game like snake eater on a handheld device that ran so smoothly. With all the easter eggs found in the ps2 version, I still will be replaying this version to see if there Is anything that I missed. The graphics are great looking, and the 3D works very well. This game adds to the love I already had with this series. I highly recommend this, and I give Nintendo big props for making this a great portable Metal Gear Solid game.